//Urban Terror config, created by Michael Kan 6/2/01 unbindall // Player settings seta name "^7o-^1Ifurita^7-o^1" model "athena/urban_w" // what you look like // Video settings cg_gibs 1 // enables visual bleeding cg_drawAmmoWarning 0 // when using the psg1 or spas12, this would normally always be on cg_marks 1 // enables blood stains, bullet holes, and laser sight cg_drawTeamOverlay 1 // allows teamplay location status if enabled in the map seta r_mode "4" //Sets resolution. 4=800x600 reduced since UT runs slower seta r_texturebits "32" seta r_colorbits "32" seta r_fullscreen "1" // Movement Assignments bind d +back bind e +forward bind f +moveright bind s +moveleft bind c +movedown // Crouch bind MOUSE1 +attack // Shoot bind SHIFT +moveup // Jump bind CTRL "toggle cl_run" bind SPACE "+button8" // Weapons Assignments // Weapnext/prev not used due to limited number of weapons that can be carried at one time bind r "ut_weaptoggle primary secondary" bind w "vstr weapongroup1" // Grenade-Pistol bind 1 "weapon 1" bind 2 "weapon 5; weapon 6; weapon 4" // (Shotgun, MP5K, UMP45) bind 3 "weapon 8; weapon 9" // Assault Rifle (M4/G36) bind 4 "weapon 7; weapon 11; weapon 12" // Grenades (HK69, HE, Flash) bind 5 "weapon 10; weapon 13" // Sniper Rifle (PSG1, SR-1) bind MWHEELDOWN "ut_zoomin" // Toggles up through zoom 2x, 4x, 6x bind MWHEELUP "ut_zoomout" // Toggles down through zoom 6x, 4x, 2x, off bind MOUSE3 "ut_zoomreset" // reset to normal view bind MOUSE2 "+button5" // Reload weapon bind a "+button3" // Change firemode single, burst, and full auto seta cg_drawCrosshair "6" seta cg_crosshairRGB "1 0 0 1" seta cg_crosshairFriendRGB "0 1 0 1" bind 7 "set gear GMIAQRA" //G36, MP5K, NVG, Kevlar, Desert Eagle bind 8 "set gear GMJAQRA" //PSG-1, MP5K, Kevlar, NVG, DE bind 9 "set gear GLAOQVA //M4, DE, Kevlar & Helmet, HE Gren // Other commands bind b "+button6" // Bandage bind g "+button7" // Opens doors bind v "ut_itemuse" bind x "ut_itemdrop" // Drop item bind q "ut_weapdrop" // Drop weapon bind z "+button2" //turn item on/off bind CAPSLOCK "+scores" //Communications Binds bind t "messagemode2" // say team bind y "messagemode" // say all //Offense bind KP_HOME "ut_radio 3 2" //Enemy sighted bind KP_UPARROW "ut_radio 2 1" //Clear this Area bind KP_PGUP "ut_radio 3 1" //Area Secure //Defense bind KP_LEFTARROW "ut_radio 2 2" //Cover Me bind KP_5 "ut_radio 4 6" //Need backup bind KP_RIGHTARROW "ut_radio 2 3" //Fall Back //Need Help bind KP_END "ut_radio 3 6" //Man down bind KP_DOWNARROW "ut_radio 4 4" //Medic bind KP_PGDN "ut_radio 4 1" //Check fire //Acknowledgement bind KP_MINUS "ut_radio 1 4" //Negative bind KP_PLUS "ut_radio 1 1" //Affirmative bind KP_ENTER "ut_radio 1 5" //reporting in // Function Keys bind F1 "vote yes" \\votes yes bind F2 "vote no" \\votes no bind F3 "toggle cg_drawFPS; cg_drawFPS" bind F4 "toggle cg_drawTimer; cg_drawTimer" bind F5 "toggle cg_thirdperson" bind F6 "toggle cg_drawgun" bind F8 "toggle cg_centertime" bind F9 "vid_restart" bind F10 bind F11 "" bind F12 "screenshot" // Standard screenshot // Menu bind UPARROW "ut_itemnext" bind DOWNARROW "ut_itemprev" bind LEFTARROW "ui_selectteam" bind RIGHTARROW "ui_selectgear" bind BACKSPACE "showmenu" // Displays menu used to select weapon bind ENTER "usemenu" // Select item from weapons menu // Scripts // Multiple-Weaponbind Script sidearm-grenade set side "weapon 11; weapon 12; weapon 2; weapon 3; set weapongroup1 vstr gren" set gren "weapon 2; weapon 3; weapon 11; weapon 12; set weapongroup1 vstr side" set weapongroup1 "vstr gren" //EOF