// Quake III Config file by Ifurita, contains TA weapons // BOF unbindall // Player Settings seta name "^1Ifurita^2" seta model "spitfire/red" //model/skin seta headmodel "spitfire/red" seta sex "female" seta team_model "spitfire" seta team_headmodel "spitfire" //Graphic Settings seta r_drawSun "0" seta cg_brassTime "1" //default=1 seta cg_gibs "1" //default=1 seta cg_shadows "0" //set=3 for higher real shadows, 0 for none seta r_picmip "0" seta r_texturebits "32" seta r_colorbits "32" seta r_stencilbits "16" //set=0 for higher FPS seta r_depthbits "24" seta r_subdivisions "4" //high FPS=999 seta r_lodbias "0" //high FPS=2 seta r_ext_compress_textures "1" //'fixes' S3TC problem with GeForces // Network and Video Settings seta rate "8000" seta com_maxfps "60" seta cl_maxpackets "30" seta snaps "20" seta cg_drawFPS "1" seta cg_drawTimer "0" seta com_hunkmegs "96" //Set to 2/3 of RAM seta r_mode "6" //Sets resolution. 4=800x600 //seta r_picmip "2" seta cg_drawgun "1" set bot_nochat "1" seta r_vertexLight "0" //1 is on. A little faster than lightmap seta scr_conspeed "10000" seta r_fullscreen "1" seta r_ignorehwgamma "1" seta r_gamma "3" seta r_swapinterval "1" seta r_displayrefresh "0" // Misc Game Settings seta handicap "100" seta cg_drawCrosshair "5" seta color "1" seta cl_freelook "1" seta cg_zoomfov "30" seta cg_autoswitch "0" seta cg_run "1" seta sv_pure "0" bind ` toggleconsole bind ~ toggleconsole seta cg_drawAttacker "0" //Displays name of the last person that killed you. 1 is on. seta cg_drawAmmoWarning "1" //Tells you when you are low on ammo seta cg_centertime "0" seta cg_drawRewards "0" //Draws rewards over players for multiple kills, etc. seta cg_fov "90" //Field of View seta cg_crosshairSize "30" seta cg_lagometer "0" //Display lag-o-meter. 1 is on seta cg_HUDcolor "1" seta sensitivity "17" //1-32 Higher is more sensitive cg_oldRail 0 // 0 enables the new rail effect cg_oldRocket 0 // 0 enables the new rocket effect cg_oldPlasma 1 // 0 enables the new plasma effect cg_trueLightning 0.5 // enables the new lightning gun effect seta color1 "7" // core color seta color2 "4" // spiral color // Movement & Mouse Settings bind d +back bind e +forward bind f +moveright bind s +moveleft bind c +movedown bind MOUSE1 +attack bind SPACE +moveup bind MOUSE2 "screenshot" bind MOUSE3 "" bind g "+button5" //Grappling Hook // Weapon Settings bind 1 "vstr weapongroup6; vstr reset" // Gauntlet-LG bind 2 "vstr weapongroup2; vstr reset" // RL-BFG bind 3 "vstr weapongroup4; vstr reset" // SG-NG bind 4 "vstr weapongroup5; vstr reset" // GL-PL bind 5 "vstr weapongroup3; vstr reset" // MG-CG bind w "vstr weapongroup1; set weapongroup7 vstr rg" // SG-PG bind r "vstr weapongroup7; set weapongroup1 vstr shot" // RL-RG bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" bind a "+zoom" bind b "vstr nextzoomtoggle" // Miscellaneous Settings bind h "vstr viewtoggle" //toggles between spectator and player //bind j See demo.cfg //bind k See demo.cfg bind l "cg_draw2d 0;cg_drawgun 0; wait; wait; wait; screenshot; toggle cg_draw2d; toggle cg_drawgun" //screenshot without any weapons and text on screen. bind m "vstr nextskin" //swithces between two skins bind n "vstr nextname" //switches between two names bind q "+scores" bind v "drop rune" bind x "+button3" bind z "+button2" //use bind 7 "exec terror.cfg" bind 8 "exec pwrweapons.cfg" bind 9 "vstr nextconfig" bind 0 "vstr nexthcap" bind DELETE "kill" bind ESCAPE "togglemenu" bind SHIFT "toggle cl_run" bind ; "screenshot" // with all text and weapons on screen bind p "r_mode 4; r_texturebits 16; r_colorbits 32; vid_restart" // Function Keys bind F1 "vid_restart" bind F2 "toggle r_fastsky" //Speed toggle bind F3 "toggle cg_drawFPS" //Displays Frames per Second bind F4 "toggle cg_drawTimer" //Displays timer bind F5 "toggle cg_thirdperson" //Shows model in thirdperson view bind F6 "toggle cg_lagometer" bind F7 "exec pwrweapons.cfg" bind F8 //see demo.cfg bind F9 //see demo.cfg bind F10 //see demo.cfg bind F11 //see demo.cfg bind F12 //see demo.cfg // Executable subconfigurations exec serverlist.cfg exec demo.cfg exec comm.cfg // Aliases // Changes skins for use on pure servers set gameskin1 "model mynx/blue; set nextskin vstr gameskin2; echo Mynx..." set gameskin2 "model spitfire/red; set nextskin vstr gameskin1; echo Spitfire..." set nextskin "vstr gameskin1" // Changes names set gamename1 "name ^4Mostly.^7Harmless^5; set nextname vstr gamename2; echo Mostly.Harmless..." set gamename2 "name ^1Ifurita^7; set nextname vstr gamename1; echo Ifurita..." set nextname "vstr gamename1" // Scrolls through configuration changes set config1 "bind g +scanner; bind b +button2; set nextconfig vstr config2; echo Terminator" set config2 "bind g +button5; set nextconfig vstr config3; echo Basic Hook" set config3 "bind MOUSE2 +button6; set nextconfig vstr config4; echo Akimbo" set config4 "bind g +button5; bind v drop rune; set nextconfig vstr config5; echo Coliseum" set config5 "bind MOUSE2 +screenshot; set nextconfig vstr config1; echo Normal" set nextconfig "vstr config1" // Scrolls through handicap settings set hcap1 "handicap 80; set nexthcap vstr hcap2; echo Handicap set to 80 ..." set hcap2 "handicap 100; set nexthcap vstr hcap1; echo Handicap reset to 100 .." set nexthcap "vstr hcap1" //Multiple-Weaponbind Script SG-PG set shot "weapon 8; weapon 3; set weapongroup1 vstr pg" set pg "weapon 3; weapon 8; set weapongroup1 vstr shot" set weapongroup1 "vstr shot" //Multiple-Weaponbind Script RL-RG set bfg "weapon 5; weapon 9; set weapongroup2 vstr rkt" set rkt "weapon 9; weapon 5; set weapongroup2 vstr bfg" set weapongroup2 "vstr bfg" //Multiple-Weaponbind Script MG-CG set mg "weapon 13; weapon 2; set weapongroup3 vstr cg" set cg "weapon 2; weapon 13; set weapongroup3 vstr mg" set weapongroup3 "vstr mg" //Multiple-Weaponbind Script SG-NG set sg "weapon 11; weapon 3; set weapongroup4 vstr ng" set ng "weapon 3; weapon 11; set weapongroup4 vstr sg" set weapongroup4 "vstr ng" //Multiple-Weaponbind Script GL-PL set gl "weapon 12; weapon 4; set weapongroup5 vstr pl" set pl "weapon 4; weapon 12; set weapongroup5 vstr gl" set weapongroup5 "vstr gl" //Multiple-Weaponbind Script Gauntlet-LG set gaunt "weapon 6; weapon 1; set weapongroup6 vstr lg" set lg "weapon 1; weapon 6; set weapongroup6 vstr gaunt" set weapongroup6 "vstr lg" //Multiple-Weaponbind Script RG-RL set rg "weapon 5; weapon 7; set weapongroup7 vstr rocket" set rocket "weapon 7; weapon 5; set weapongroup7 vstr rg" set weapongroup7 "vstr rg" //Reset bind set reset "set weapongroup7 vstr rg; set weapongroup1 vstr shot" // Toggle between 3X and 6X zoom settings set zoomtoggle1 "cg_zoomfov 15; sensitivity 25; set nextzoomtoggle vstr zoomtoggle2; echo 6x magnification" set zoomtoggle2 "cg_zoomfov 30; sensitivity 17; set nextzoomtoggle vstr zoomtoggle1; echo 3x magnification" set nextzoomtoggle "vstr zoomtoggle1" // Spectator-Player Switch based on original by SDSC_Envy set view1 "team s; set viewtoggle vstr view2" set view2 "team r; set viewtoggle vstr view1" set viewtoggle "vstr view1" // EOF